This practical introduction to the techniques needed to produce mathematical illustrations of high quality is suitable for anyone with a modest acquaintance with coordinate geometry. The author combines a completely self-contained step-by-step introduction to the graphics programming language PostScript with advice on what goes into good mathematical illustrations, chapters showing how good graphics can be used to explain mathematics, and a treatment of all the mathematics needed to make such illustrations. The many small simple graphics projects can also be used in courses in geometry, graphics, or general mathematics. Code for many of the illustrations is included, and can be downloaded from the book's web site: www.math.ubc.ca/~cass/graphics/manual. Mathematicians, scientists, engineers, and even graphic designers seeking help in creating technical illustrations need look no further.
Includes practical PostScript code, available from www.math.ubc.ca/~cass/graphics/manual
Has a mathematical orientation, can be used as a supplementary text for geometry courses
High level graphics advice of mathematical exposition.